Showing posts with label Christina T. Crooks. Show all posts
Showing posts with label Christina T. Crooks. Show all posts

Sunday, April 22, 2012

Romance Stories by Christina T. Crooks


Title: Romance Stories - An Interactive Fiction Collection
Author: Christina T. Crooks
Genre/Subgenre: Romance/Gamebook
Word count: Approx. 50 pages
Publication Date: 10/2011
Publisher: Self (October 2011)
Available: $1.49 at Amazon
Format available: .mobi or .epub
Rating: 4 stars
Reviewer: Elle Hill



Synopsis:
According to the author, “Be the star of six fun and twisted little romance stories. Explore the playfulness, action, and sudden mortal danger of these adventures with built-in hyperlinks where you choose the direction the stories take. Thirty-five possible endings, but only a few will be a happily ever after. Can you find them?”


The good:
I read this gamebook on an otherwise-miserable airplane trip. It made me giggle several times, particularly as I tried to get inside the author’s head and figure out which choices would lead me to the promised happily-ever-afters with the story’s Hunky Guy™. Of course, this said, I felt it was my choice to explore every single option, which meant I alternately died tragically, lived a life of ennui, and found my soul mate, all in one very short story.

These amusing and well-written stories vary from post-apocalyptic science fiction to uncomfortably realistic romance. The one thing they all have in common is a shero written in the second person (“you” are the lead character). Every few pages – sometimes every few paragraphs or even sentences – the reader faces the option of how to respond to certain circumstance. This very fast-paced book defies readers’ attentions to stray.


The “bad”:
In a world saturated by reality TV and omnipresent, slick visual media imagery, we’ve become a culture of citizens with tiny attention spans and a lust for ever-new stimulations. This gamebook fits perfectly into this perceptual noise. It works beautifully as a text of its kind – as I said, it is quite well-written – but in terms of stories, the scenes are too short and too frequently interrupted to provide any kind of compelling, relatable narrative.


In sum:
Reading this book, I kept thinking this method of narrative delivery is perfect for folks with ADD; it is choppy, fragmented, and relies on clichés to provide structure and storyline. In short, if you’re looking for symbolism and multi-dimensional characters, read Jane Eyre; for a well-written, light-hearted distraction from the annoyances of flying or watching your kid’s Little League game, this gamebook may well be your next best friend.